Archiving Video Games 2013

Pressing Restart: Community Discussions on Video Game Preservation

When: September 28, 2013, 9AM – 5PM
Where: 2 Metrotech Center, 8th Floor, Brooklyn, NY 11201
We invite the whole community to join us in this one-day event to discuss the preservation and access of video games. The event is free but prior registration is required. You can register here:
Objective of the Workshop:

When saving a game, what exactly are we saving, and how do we save such a complicated form of media? Pressing Restart: Community Discussions on Video Game Preservation is a one-day event dealing with the preservation of video games. By examining common issues such as hardware obsolescence, emulation software, selection criteria, and contextual information, this event will look at the myriad of concerns in this young media format as well as discuss solutions to ensure long-term access to games beloved by generations of players. Rather than limiting the discussion to archivists and preservationists, we plan to invite the whole community to have an open dialogue around the importance of video games.

Our guests are:
Dylan McKenzie (NYU Game Center Library, NY, USA)
Brice Roy (University of Technology, Compiègne, UTC, France)
Clara Fernandez-Vara  (Massachusetts Institute of Technology, MIT – NYU, USA)
Jon-Paul Dyson (The Strong, National Museum of Play, NY, USA)
John Klacsmann (Anthology Film Archives, NY, USA)
David Rice (CUNY TV, NY, USA)
David Murphy (York University – Ryerson University, Ontario, Canada)
Henry Lowood (Stanford University Libraries, CA, USA)
John Sharp (Savannah College of Art and Design, Atlanta, GA, USA)
Christine Kim (Ontario College of Art and Design University OCADU, Ontario, Canada)
Kristin MacDonough (NYU MIAP, NY, USA)
Raiford Guins (Stony Brook University, NY, USA)
Carl Therrien (Université de Montréal, Canada)
Guillaume Roux-Girard (Université de Montréal, Canada)
You can see the program and more info on our blog.